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This extends as well to the various missions, from cityscapes and facilities that give a sense of lived-in grittiness, to comm chatter from friend and foe alike. As an added touch, there are news broadcasts clearly biased towards one megacorp or another, and even distinct interface quirks depending on the faction.
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The in-game menus in between missions, for instance, not only set a consistent cyberpunk tone, but also contain a considerable amount of backstory for various characters and organizations. While its predecessor conceived the mainstay Usean continent, Electrosphere goes much further in terms of worldbuilding. The cutscenes and interludes include in-universe news broadcasts, with sly jabs made at media bias. Conspiracies, revenge, and transhumanism ensue, with the protagonist being the deciding factor in what happens. What starts out as peacekeeping operations, however, soon turns into all-out conflict. It’s into this cauldron that an enigmatic pilot named Nemo joins UPEO. and General Resource Ltd., the international-backed Universal Peace Enforcement Organization, finds itself straining to maintain the balance of power. It’s the year 2040, when the national governments of Usea have grown so weak that corporations all but take over, complete with private militaries. In sharp contrast to other entries in the franchise, Ace Combat 3: Electrosphere takes place in a bleak future. You might be wondering what to expect, then? A Brave New World The impact of the game could still be seen as recently as Ace Combat 7: Skies Unknown (2019). This is a big shame, as the Japanese rendition of Electrosphere is a remarkably complex and ambitious effort. Beyond reducing the 52 playable missions down to 36, it also removed a similarly large amount of plot, voice-acting, and animated cutscenes, the latter done by Production I.G.Įlectrosphere‘s intro doesn’t waste time in flouting Production I.G.’s animation quality or the Ghost in the Shell-influenced setting. (Source: MobyGames)Īlthough the game did see an international release, which came out in 2000, and the localization was relatively well-received by some critics at the time, it was notorious for significantly cropping the original version.
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The Japanese cover for Ace Combat 3: Electrosphere is at once minimalist and sleek, while also foreshadowing the stylings of later games. Despite its spotty reception at launch, it has not only gained a reappraisal as a great game in its own right but also helped set the stage for later works to come. The most elusive entry for Western fans, however, has been Ace Combat 3: Electrosphere (1999) for the PlayStation 1. Bandai Namco’s Ace Combat franchise is an arcadey flight combat saga that, while not as popular as the likes of Tekken, has gained a reputation with its dedicated fanbase for solid gameplay.